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GhostSight — ESP / Wallhack

GhostSight overlays information about players and objects onto your screen and HUD. Typical elements include 2D/3D boxes or skeletons around players, nameplates, health bars, distance meters, weapon indicators, and direction arrows showing where an enemy is facing. Settings commonly let you toggle which data is shown (e.g., only enemies with guns, only low-HP targets), change distances at which markers appear, and choose whether to draw through specific geometry. Limitations: it doesn’t change aim or bullet physics — it simply gives extra situational awareness — and heavy overlays can clutter the screen or produce obvious visual telltales to other players/spectators.

Downloads: 1.2k Author: Nexus
Mods

LockHead 2.0 — Aimbot

LockHead automatically selects and tracks targets, smoothing or snapping your crosshair toward the chosen hitbox (head, chest, etc.). Advanced variants include target selection filters (closest, lowest health, visible only, threat priority), smoothing/velocity settings to make motion look more natural, and prediction to lead moving targets. It may show visual helpers — aim tracers, target highlights, or an aim-assist reticle — so the user sees who is being targeted. Downsides and limits: unnatural snap patterns, overly precise micro-adjustments, or inconsistent smoothing can be obvious in demos and are primary ways anti-cheat systems or other players spot it.

Downloads: 980 Author: DarkFenix
Guides

SnapTrigger — Triggerbot

SnapTrigger doesn’t move the crosshair — it monitors the moment your crosshair intersects an enemy model and then issues a firing input. Common options include delay (milliseconds after contact), hitbox restriction (only fire on head/torso), and fire mode (single tap vs. burst). It’s often used as a “lightweight” automation to improve split-second reactions without continuous aim correction. Limitations: if delays are too tight or perfectly consistent, behavior becomes mechanical and detectable; conversely, added randomness reduces effectiveness but looks more human.

Downloads: 720 Author: Zenix
Scripts

RadarGhost — Radar Hack

RadarGhost feeds enemy positions into the in-game mini-map/radar or to an external overlay, showing icons, movement vectors, and sometimes flags like “last seen time.” Configs often include persistence (how long a dot remains after losing sight) and filtering (show only enemies within X meters). It’s less visually intrusive than full ESP and is commonly used for strategic callouts and rotation info. Limitations: it provides map awareness but not precise line-of-fire info — and unnatural, perfect radar intel (especially with persistent dots) can still be suspicious.

Downloads: 1.1k Author: Nightfall
Maps

ChaoticSpin — Spinbot / Anti-aim

ChaoticSpin manipulates the player’s visible orientation and movement inputs in erratic or exaggerated ways — rapid yaw changes, fake angles, and forced stuttering — to make them harder targets for human aim and some aim assists. It’s often used for trolling or to confuse opponents; some variants attempt to break aim-tracking algorithms. Visible effects include jerky camera motion and bizarre animation states (which teammates or spectators may notice). Trade-offs: while disruptive, it’s noisy and draws attention; most modern anti-cheat heuristics and human observers flag such behavior quickly.

Downloads: 850 Author: Vega
Configs

BunnyFlow — Bunnyhop / Movement Script

BunnyFlow automates timing and strafe inputs to chain jumps and movement tricks, maintaining optimal speed and trajectory without the user performing perfect manual inputs. Features often expose adjustable timing windows, strafe sensitivity, and “auto-strafe” intensity. It’s intended to make movement techniques repeatable and less physically demanding, enabling faster rotations and map control. Limitations: server movement prediction, desync, or imperfect timing can make automated movement look inhuman (robotic patterns), and it doesn’t grant new movement capabilities beyond what the game already allows.

Downloads: 1.5k Author: Aimster
Utilities

CosmoSkin — Skin Changer / Cosmetic Hack

CosmoSkin swaps the textures/models of weapons and cosmetics on the client side so the player sees different skins, stickers or finishes without actually owning them server-side. Options often include selecting specific skins per weapon, previewing rare finishes, and toggling effects on/off. Because changes are purely visual for the local client, they don’t affect gameplay mechanics. Caveats: in many games, visible discrepancies between player view and third-party observers (or mismatched networked cosmetic states) can be obvious in demos or spectate mode; some anti-cheat systems also flag unauthorized client asset modifications.

Downloads: 430 Author: Storm
Software

MacroPulse — Macro / Bind Scripts

MacroPulse lets you bind a single key or mouse button to execute a sequence of inputs — timed reload-swaps, burst-fire patterns, utility combos, or multi-step actions. Typical features include adjustable delays between actions, repeat counts, and conditional branches (e.g., only execute if scoped). Macros can streamline complex but legitimate mechanical sequences (useful in accessibility contexts), yet excessive automation (perfect timing, zero variance) can be indistinguishable from a bot. Important practical note: the line between convenient macros and disallowed automation often depends on game rules and developer policy.

Downloads: 900 Author: CoreDev

About Project

CS2ZONE — platform bringing together advanced tools and resources for CS2 players.

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Last updated: October 2025

Office: Ohio, USA

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